In a world where there's a vast community of recreational drug users risking harm by frequently using drugs for purposeful hallucinogenic experiences, the in-trip danger, side-effects, and longer-term health effects could be removed by using augmented reality to provide simulated hallucinogenic experiences where the notion of "a bad trip" could be entirely removed, and the experience could be tailored for the individual and be combined with artificial intelligence to monitor mood and stress indicators to help shape the experience real-time.
Concept (c) 2019 Let's build a thing
No comments:
Post a Comment